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Shawn M
Shawn M
CEO at Distorted Studio
Paramaribo, Suriname

Summary

Building Unreal Engine environments end to end (blockout, in-engine layout, set dressing, lighting, final polish), with modeling and texturing in Blender, ZBrush, and Substance Painter. Differentiator: designs the procedural tooling behind the art (Unreal PCG, Python, Blender scripting), including a published biome-generation product line and AI-assisted production pipelines.

Skills

CompositingEnvironment DesignRendering3D ModelingEnvironment ModelingTexturingLevel Design

Software proficiency

Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
SpeedTree
SpeedTree
DaVinci Resolve
DaVinci Resolve
PureRef
PureRef
Quixel Megascans
Quixel Megascans

Productions

    • Video Game
      Rise Of A Legend
    • Year
      2024
    • Role
      3D Environment Artist
    • Company
      TyGames LLC